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Skip to content. Patch 1. Frontlines: Fuel of War 1. Zero patch. Patch 0. While curious Destiny fans can check out the full patch notes below, some highlights include the new reputation panel for Faction experience , better rotation of Crucible and Strike maps while in a playlist, and matchmaking for Weekly Heroic Strikes. We knew that Pulse Rifles were going to get an improvement and Auto Rifles were going to lose a little effectiveness, but the update also tweaks Hand Cannon range and accuracy as well.
The update also makes Fusion Rifles a little less precise by widening their burst cone. Unfortunately, that last item has also hit the Vex Mythoclast with some unexpected nerfs. Bungie intended for the damage cone to increase on the weapon, but that small tweak has resulted in an unexpected change to ammo capacity while in Crucible. They hope to correct the issue in a future update, but for now Mythoclast owners will be left with less ammo in PvP.
For a detailed review of weapon changes, head over to Destiny Weapon Tuning. A bug was introduced in the 1. This game reminds in that regard, of the heavily-hyped Quake Wars: ET. By most accounts it wasn't a bad game but no one really played it OR if they did, it just didn't and doesn't really get any coverage for that. It dead better than Quake Wars. Quake Wars has a small, thriving little community Frontlines has nothing.
Well, he was comparing it to Quake on the PC so I was referring to that platform. I bought it at release, played through it, played a bit of multi, and haven't touched it since. The singleplayer was alright, nothing amazing, but not bad either
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