Ludo is popular all over the world, especially in Europe. Interesting data about Ludo history. Ludo is for everyone, young and elderly alike. The rules are not complicated, which makes the game enjoyable.
Anyway, pay attention when play, as one removed token can turn the tides of the game and heat emotions! The Ludo board is divided into 4 squares colored usually in yellow, green, red, and blue.
Each player is assigned a color and has four tokens in the same color. The board is square with a cross-shaped play space, with each arm of the cross having three columns of squares, usually six per column. At the center of the board is a large finishing square, often composed of colored triangles where the players have to collect all 4 tokens to finish.
The game starts when a player rolls the number 6 on the die. If the player has no tokens in play and rolls other than a 6, the turn passes to the next player. If you want to find out a bit more before you start playing, you can read the Rules of Ludo.
In Ludo , the first player to bring all their tokens to the finish square wins the game. What's more, each time a player brings one of their tokens to the finish square, they can move one of their other tokens forward 10 positions and will get extra points to equip themselves with various multipliers found in the game shop. When you manage to eliminate one of you opponents, you can move one of your tokens forward 20 squares, and just like when you move a token to the finish square, you will get extra point to shop with.
Signing up for Ludo Online , or any other Playspace game, is really quick and easy. Above this description, on the right side of the game icon, you will find three different ways of signing up. So you prefer to play on your mobile devices? We have the solution, as we have developed the best Ludo for smartphones and tablets , for both iOS and Android operating systems.
You will find links to download them below this description. If you like Ludo Online from Playspace , you can flip the board over and play the Game of the Goose, plus other classic games such as Bingo or Dominoes. In this version, you may play against 3 computers, or a mix of computers and friends. Once the game begins, players take turns rolling their die. You must first roll a six to move a piece out of your starting box.
When you have only one piece to move, your freed piece will move automatically. From here on out, every six you roll will allow you to either move a new piece onto the board, or move one already on the board. You'll also get a free roll after rolling a six. Once you have multiple pieces on the board, you may choose which piece to move after rolling the die. Your piece is safe once it lands in the center of the arrow.
Land on an opponent's piece to knock it back to start and get another free roll. The starred and colored tiles are all safe spaces. Try to keep your pieces on them to avoid getting knocked back by your opponents! Choose wisely. After that first piece is moved out of your starting box, each six you roll will come with a choice: add another piece to the board, or move one of your current pieces forward.
Freeing all your pieces will give you more choices when it is your turn to move. Keep your distance. The maximum amount of spaces any piece can move is six, unless that player rolls a six and gets another roll. Maintaining a distance of seven or more spaces between your piece and any opponents' pieces behind you can help you avoid getting knocked back to start. Keep your pieces safe. To enter a token into play from its yard to its starting square, a player must roll a 6.
If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the dice. Players must always move a token according to the dice value rolled. Passes are not allowed.
If no move is possible, the turn moves to the next player. When a 6 is rolled, the player may choose to advance a token already in play, or may enter another staged token to its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn.
If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be reentered into play only when the owner rolls a 6.
There are no "safe" squares on the game track which protect a player's tokens from being returned. A player's home column squares are always safe, however, since no opponent may enter them. Free YouTube Downloader. IObit Uninstaller. Internet Download Manager. Advanced SystemCare Free.
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