He will make and give you some super feed. You can use super feed to the animals and feed them it, for which they will become friendly with you. Press A next to an animal and you will feed them. Super Feed is one use only though. Wait a day and talk to Marie in the Highlands. She will have even more decorations that you can use. This will boost your Star Meter as well. You will now have a new type of decoration, an Animal Shaped Shrubbery.
Reminds me of Monty Python. Anyway, decorate and finish. With 15 decorations, the Highlands is completely decorated. Well, by now, you should have been earning some good money. It is located north of the Entertainment Area. It will give you a boost to your Star Meter when you buy the home. This is the harder part. You are going to have to make some leis for Ashley. You will need to get gold for making small leis to get a small boost to the star meter.
You need to make it to normal leis because currently, you are on easy. After that, you will need to keep making leis until you get to hard leis. This will also boost your star meter. You will need to get silver on normal difficulty to get hard leis. Meanwhile, you will need to pay a visit to Tyler.
He is down, again. He hears comments that he is old-fashioned. Converse with him as usual. He also needs you help, to design some clothes.
Wow, thats a first. You also play racquetball, paraglide, fish and design towns in your spare time. Anyway, agree to his request. It is colour coded. This will increase your star meter. Anyway, you must find Tim now. He sees that you are getting better and better at Racquetball and will give you a Heavy Racquet. Thats nice. I must have been either playing too much Racquetball or neglecting him because he then gave me a Speed Racquet. I'm not sure that this is something I have missed or not.
Now, pay a visit to Sophie. You will need to buy some stuff from her before you can talk to her. Anyway, talk to her and she will say that she has some new ideas for furniture. You will need to visit her tomorrow. Visit and see that she has completely restocked her store, with lots of new stuff. You can do the same with Olivia, who will restock the next day. Anyway, talk to Elizabeth who says that she owns the Mountain, and doesn' know what to do with it.
Talk to the mayor now who says that it is owned by a wealthy Sim so it cannot be used as a tourist attraction. Anyway, you will need to get your Star Meter up now. You really need to talk with some tourists, who will have some requests for you.
Some of them involve you parting with an item in your inventory, and they will pay well for it. After a couple of days, you will need to talk to Sophie again. She has no inspiration for new furniture and asks you to design some for her. You now have access to essence of forest and guess what, we reach Star Level 4! Anyway, your first job will be to pay a visit to the mountain and talk to the blue hair ranger, Tracy.
She isn't all to happy with the desolate barren land of the mountain, so as we do with all new visitors, converse. After that, she introduces herself as Tracy and says sorry for mistaking you for Elizabeth, painful if you are a guy.
Anyway, she was looking for a quick buck and was scammed. I think I just got scammed. Anyway, you will now go into the game of Dowsing. Basically, you will need to move around the mountain area and double click around the area. It is basically a game of warmer or colder. Blue means you are far from a source of valuables while red means it is close by.
Once you have figured out where the ore is, double click on the suspect area. Once there, if there is a! You are awarded points for any ore you dig up. Anyway, dig up a piece of ore and give it to Tracy, who exclaims that it is gemstone ore.
She of course, takes it from you and gives you credit that you can use. This can be redeemed for a large manner of items. You can now go dowsing and redeem points by talking to Tracy. After this charade, this will give you a boost to your star meter. Come back another day and talk to Tracy again. She says that she wants to open up a Paragliding business, better than the one in the Highlands.
And best of all, it won't cost her since she "borrowed" the equipment from Marie. And just what, you are going to do a test run. To make sure it is safe of course. Well, since you didn't die, she will open up the Paragliding tomorrow. This also gives a massive boost to your star meter. Head to Olivia and she will talk to you about jewels.
There are those that you can redeem off Tracy and Pearls that you can obtain via fishing. Anyway, give her one and she will make something for you later. While you are redeeming stuff off Tracy, you need to purchase a head and body item from her in order to complete this star level.
Continue your digging in order to get enough points to do so. Once you have the head, you can go to Helen and she will ask you to build a statue with the parts that you have collected. Note that once you design the head, you can redesign it by talking to Helen, so that design is not permanent.
Since this game is neverending, it will never finish, until you decide to break the cartridge into bits and pieces. Anyway, you need to head to the Entertainment Area because somebody is there to talk to you. Talk to Nicki, board the boat and move off to the airfield. The guy's name is Martin and apparently, his nice airplane made a landing on the airfield, a very bad one at that.
So in order to get home, he decides to open a business, using his aircraft, after the repairs are done, which is probably the next day.
Come back and visit him in a few days. In the mean time, you can visit the shops around the place and let them upgrade for the final time. Visit Olivia when she finishes and she will give you a really nice item. From now on, you can use Olivia to make Jewellry for you if you have either a Jewel from Tracy or a Pearl. Anyway, you can now visit Foster and he will allow you to upgrade the Forest for the final time.
This also allows you to use the Sculptures to decorate the Forest as well. When you do, he will finally be happy. After a hiatus of about 5 days, go back to visit Martin and his plane will be fixed. You can now go Skydiving. Also, the back and forth travelling between the Entertainment Area and the Mainland will allow Nicki to discover a new boat, that was seemingly abandoned in the middle of the sea.
Guess what that's for. Anyway, come back the next day and Nicki announces that Helen allows him to keep the boat, and he has to come up with an idea, so come back and visit him later. Visit her tomorrow and she will open up his new business, the Scuba Diving business. She is a florist, meaning, she sells flowers. Below is a list of Flowers that she sells for home. Note that her store will not be open on Sundays. Continued purchase of her products will allow her to upgrade her store.
This is accessed by exiting the Town from the South, following the road north into the next screen and the House there is Sophie's. Talk to her and she will sell furniture to you. Note that on Wednesday, her store is closed. Continued purchase of Sophie's products will allow her to upgrade her store. His store is located South West of the Town Fountain. He sells a variety of clothes in three catagories, Shirts, Pants and Suits.
He is only open in the noon and evening parts of the day. She is here to help you sell furniture for your home as well as buying unwanted portable items and unwanted furniture off you. Her store can be found South of the Town Hall. Everything that she buys off you will be at half its original value. Note that on Saturday, Olivia's Store is closed. He is open after you have achieved Star Level 2.
These cakes act like flowers. Sometimes, you may get it right and give them a cake that is their favourite, or other times, tourists will comment that it is not their favourite, but thanks for the thought. Note that the Cake Store is closed on Tuesday. There is another reason that you should buy cakes from Charlie.
Everytime you make a purchase, Charlie will give you some information on what else you could do, and note that this an important piece of information. Once you have achieved Star Level 3, the Casino is opened at night. You basically gamble to make money. However, like Pokemon, you can just have a whole lot of Simoleons and trade it for coins, and then redeem for prizes.
The games are talked about in the relevant chapter. Of course, you can trade your Simoleons for coins if you cannot be bothered with playing the casino games or you do not believe in gambling. However, the coins aren't that hard to come by, you can make a fair amount by dealing Exactly This is available from Tracy after you have become friendly with her and gone dowsing for your first time at Star Level 4.
If you don't know where she is located, it is in the Mountains, talking to Tracy, the Mountain Ranger. Grandmother of Tim, she will ask you to help rebuild the town into resort town once more, bringing in the tourists and the Simoleons. Wearing a doggy hat to attract tourists, he is like-minded in attracting more tourists to the town, through Racquetball.
Deep down, through the cover of his hijinks, he deeply cares about his grandmother. She arrives shortly after you arrive, agreeing to become the florist of the town.
She loves flowers, and wants to decorate the whole town in them. He loves his work, and wishes to dispense justice on those deserving. If only Guiseppi was still here. He is generally on patrol, protecting tourists. If only they needed protecting. With fewer tourists spending their Simoleons, his sewing machine grows rusty with disuse. He is not confident about himself, wishing to make his store a success. He is constantly depressed. Armed with a nervous laugh, the keeps the supplier of her goods a secret.
She is always willing to help the player out, selling and buying items and furniture. She is quiet and when she is bored, she either hides, or is forced in hiding due to clumsiness. He is willing to pay decent money for any fish that you catch, whether he has seen it or not. The might appear tough, but is quite lonely.
She has made all the different types of furniture herself, selling it to the player. She has also tasked you with naming her shop, in her sleep. He loves baking and doesn't understand why no one would buy his perfect cakes. An Italian chef who secretly loves Chinese food, he wants a fusion between cake and Chinese. She is quick to react and cannot handle positive comments very well.
However, he does not appear to be very comfortable around other Sims prefering animals over them. She appears to be more masculine than a normal female would and rushes people as they board the ferry. This is demonstrated when she buys a house for her pet, at the cool price of million Simoleons. He is in charge of the "Dodge the Thief" table.
She is in charge of the Tic Tac Trump table. Sadly mistaken, she is plotting schemes and viable business options to make some money. He eventually runs the Skydiving business after his plane has been repaired. He loves his plane, and eager to get back to his missus. The more happy tourists, the better the town will be. You will see tourists around the town. They do not have any ID on the map, so you need to spot them.
When you talk with them, they will say really silly things. This is what I have seen so far: I broke my favourite sunglasses I've been dumped by my girlfriend I was walking and then suddenly tripped and fell Know of any good places around here?
All the Sims are here look flaky This place is boring What is this place? Theres nothing here You can forget all your worries here and relax What a beautiful day I can't take it anymore! Oh, a bug bit me I've lost all my money at the casino Whats with the store clerks in the town? I'd love to go swimming in the beautiful ocean Anyway, converse with them. Trial the options available to you to see what works and what doesn't. It varies from Tourist to Tourist. You can also present them with gives if you have any.
Gives such as flowers are the best. This will give you a boost to the happiness meter. You still have to converse with them though. Sometimes while you converse, and this happens moreso on the 5th Star level, the tourists will be angry when the time starts to run thin, you will have a Yes or No option saying that you could make them even more angry than they currently are.
By suggesting No, you will instantly end the conservation with the maximum heart meter, regardless of how high it was beforehand. In some cases, such as tourists asking if they can trust you, you will answer Yes.
Depends on the question really. For this, there are 4 questions that they will ask you. Are you actually worried about me? If you fill the happy meter, they will obviously be happy. This will increase the amount of Simoleons that you currently have.
The amount seems to depend on the tourist, as some give more than others. The funny thing is, when Sims say they don't have a penny after gambling at the casino, they can still pay you. Pay it and enter. You will receive a message that the tourists in here will have their opinions of an area changed. They will all be able to be conversed to change their opinions, so bear that in mind.
What this actually does? Well, it might increase the amount of tourists in that area, but that is about it. Besides that, it doesn't do anything else. There are generally about 3 Sims in the disco at any one time so in my opinion, don't bother. First of all, you will need the fishing rod from Joseph the fisherman. He will give you one after you cheer him up. To fish, you will need to be next to flowing water, be it the river, the mountain pond or the ocean.
To catch a fish, you will need to cast the lure. This is simply you using the touch pad and tapping where you want the lure to be. Move the lure to where you want it to be. This would normally be where the fish are. Well, wait until either the fish bite your lure or move away, in which you move the lure to their new location. This takes some patience. When you move the lure, some fish react differently to others.
This means, they either like or dislike your lure, demonstration by the music notes. The double note means good, the single is bad. Anyway, you must not that just because a bite and pulls underwater your lure, it doesn't mean that the fish will always be caught. There is a chance that the fish can't be reeled in.
To get them to bite your line, you have to use your stylus and move the bob in circles over a fish. This will produce music notes. Keep doing this till the fish or other fish come along and bite. You will have to move the bob in circles over the fish very clickly though. Once they bite the lure, the lure will be below water.
To reel in your line, you need to tap the lure twice, in quick succession, in order to reel the line in. This will allow you to catch the fish. When you don't feel like fishing any longer, head back to Joseph's hut and sell him the fish.
Even if he has the fish, he will continue to buy them. There are several places that you can fish. If you catch a big fish, watch your MySim, it is hilarious. They will open their eyes and run around, till the fish lands on them, squashing them.
It is indeed a big one. I'm more surprised that if an anchor lands on them, they don't die. Fish caught should be sold to Joseph and not Olivia. Because first of all, Joseph records the fish that you have caught and pays you well. Also, here is a chance that there is something in the fish, such as a frog, that you can sell for extra money.
Note that this extra item is generated at the point you give it to Joseph, so you could save game, and reload over and over again till you get an item. Reloading might take time, and the good thing is that there is not Resetti to annoy you for not turning off the DS properly.
There is the ocean and the river that you can fish at. I will list what you can catch and where. As a side note, unwanted junk can be caught anywhere, in the ocean or the river. If you give Joseph rare fish, he will suffer from a near heart attack.
These will be marked with an asterisk. Those that will crush you will be marked with an sign. These are normally frogs. They can be used as furniture. This is your basic rod. When you have sold Joseph about 13 fish, he will give you the Stiff Fishing Rod. The lure you will have on the rod will be different. With this rod, it will be more likely than before that you will catch a fish once it has bitten the line. There will also be some new type of fish that you can catch. Also, more likely to spawn frogs out of fish.
Once you sell him about 30 fish, he will give you a Flexible Fishing Rod. It will be easier to catch fish with this. A different looking lure again this time. It will be even easier to catch a fish now.
Catch more species of fish, and sell them to him and he will give you the Amusing Fishing Rod. This is the best fishing rod in the game and with your 4 fishing rods, should be able to catch all the fish in the game.
They are located in the Town Main and the Highlands. Select your Racquet as the item needed to play. Basically, it is tennis against a Brick Wall. You also will get money for this. Anyway, have a game or two, and this needs some serious practice. I only get 11 as my high score by my 5 try : Anyway, talk to Tim who will ask you to get better to keep the racquet. This will increase your Star Rating. You can now also play Racquetball where ever there is a Court to play in.
Well, keep practicing till you get the Bronze Award. This practice in the meantime will earn you some more Simoleons. Always good to have more money. And those little pigs that run in and interfere? Well, if the ball hits them, the ball will bounce and you have to be prepared. In the Mountains, the hazard, instead of the little pigs that will run around are the rocks. Because of this, the score will be harder to obtain as you have the bouncing around the rocks. The Highlands, however, will still have the little pigs as the hazard.
In my opinion, the Mountains is the hardest course to master. You aim is to hit the ball as many times as possible. When the ball travels out of bounds or you miss the ball and it passes you, the rally is over. The best way to get the most points is to ensure that you don't have to move anywhere. To do this, serve the ball first. Now, the trick to Racquetball is that you wait for the ball to bounce after hitting the wall, then swing your racquet.
This will always allow you to hit the ball straight, allowing you to continue. By hitting the ball straight, you don't have to move and worry about missing because the ball doesn't force you to move. This will take some practice to get the hang of. The most challenging part of rally will be the moving dog. If the ball hits the dog, it will bounce and this can make it harder for you to hit the ball since it is in the air.
It can however, rebound, which is a good thing. To achieve the Bronze Medal, you will need to score points in a single game. To achieve the Silver Medal, you will need to score points and to achieve the gold Medal, you will need points.
This is where you have 30 seconds where the aim is to score as many points as possible. There will be a bullseye on the wall. The aim is to hit the red as many times as you can. The more things hit the wall on a colour, the more points you will get.
The more points you get, the higher your score. If the ball goes dead, you get a new ball but basically, hit the wall as many times as you can. To achieve the Bronze Medal, you will need a score of To achieve the Silver Medal, you will need a score of This is different from target 1 in the fact that you have 60 seconds to score as many points as you can.
The aim here is to hit the apples. Apple cards will pop up and you will have to knock them down. The more you hit, the more points you get. Also, just as in Target 1, if the ball goes dead, you will get a new ball to smack around. This is rather simple, matching about 15 flowers with the cards on the table, and continue for three waves. Blueprints can be found by completing missions, rewards from mini-games or cheering up residents around town.
Shop Sci-Fi Furn. Shop Japanese Furn. Later in the game you can make your own clothes too! The clothes for the main character may vary depending on what gender you are playing, so some clothing will not be available to boys that are for the girls. The character that I am playing is a girl so if I get this wrong feel free to correct me.
You don't get the rods until you beat the game and complete Mayor Hopkins' mission. There are four kinds of rods in the game and you have to be at certain points to get them. When you talk to Hopkins again after his mission he will give you the Starter Fishing Rod. After collecting 10 kinds of fish, Hopkins will give you the Small Fish Rod.
Doing the challange with Hopkins and Joseph and catch 20 different kinds of fish will get you the Big Rish Rod when you talk to Joseph again. After you get more kinds of fish or almost complete the fish book, Joseph will give you the Salvage Fishing Rod. There are 5 different places you can fish: Crystal Falls by the stream where you walk in and by the waterfall, East Village, Bayside, Little Lea Lake and Open Meadow behind your second house.
Fish can be caught at any time during the day, and some fish can only be caught at a certain time or with a certain rod. In the game it says where you can find them, but most fish can be caught at other places and times as well. I will put that down here too.
Besides fish you can also find random junk like anchor and treasure boxes that have money, frogs or blueprints. Also, you can sell your fish to Gino when he is in his Restaurant- located in Station Plaza.
The other fish like Jellyfish can be sold at any other shop. Good Luck finding them all! EV E N Guppy BS M N Sardine BS M N Barracuda BS M A Sawshark BS M A Butterflyfish BS A Marlin BS M A Anomalocarid BS N Ocean Sunfish BS E Flying Fish BS M E Jellyfish BS M A E [7] PC HQ Missions This is a list of missions that are available throughout the game down in your secret office in your house via bookcase.
The items you need to make with the synthisizer can be made by checking the Outdoor Items Section. I do not have all the exact wording for the missions for some because I decided to make this section last minute. If you can send me it that would be great! Okay, here we go! Mission 1: Your orders are to assist Officer Ginny. She is looking for a hidden squad member in the Town Hall Plaza, but there are obstacles in her way. Get rid of the obstacles to help her investigation.
Answer: Remove all objects in Town Hall Plaza. Go to town layout and remove all the blue dots there. Mission 2: Your orders are to assist Michelle with her journalistic duties. She is in need of two telephones placed near her house. Answer: Michelle's house is in East Village. Make 2 telephones and place them directly in front of her house.
Mission 3: Your order is to assist, Violet, the owner of the local flower shop. She needs to make some flower beds by the lake, but cannot do it alone! Three flower beds should be enough. Interview Gino - Talk to Gino at the pizzeria. Flower pizza - Investigate the pizza near Gino's oven. Interview the mayor - Investigate the flowers in Mayor Skip's office in city hall go left on Main Street.
Patrick in the bushes - Talk to Patrick after you find his footprints near the salon. Patrick's Alibi - Hop on the boxes near the construction site to get to the roofs, hop across and walk the ropes to Shirley's roof and examine Patrick's tool kit. Flower confiscations - After you find the letter in Patrick's trailer, talk to Mayor Skip. Tax evidence - Investigate the computer on Skip's desk.
Hacking the computer - Solve the hacking maze on Skip's computer. Talk to Shirley - Report that Skip is her secret admirer. Clues: Chef Gino: none? Patrick Rhino: -Patrick's footprints are found near Shirley's salon. Skip Rogers: -Skip's handwriting on the note to Morcubus matches the love note to Shirley. Items: Handwritten note - Find in the bushes on the left of the salon. Flowers - Pick up near Shirley's door. Flower confiscation letter - Find in the trash in Patrick's trailer.
Shirley is pleased about her new admirer but Sam and Buddy are perplexed. They have uncovered government corruption and it is tied to none other than Morcubus.
When you leave the salon Agent Walker meets you again. He is impressed with your work and promotes you to Special Agent. Your headquarters are also available via the train. There's nothing else to do on Main Street for now, so jump on the train and head to HQ.
Yuki is outside and she will be for a while. Each time you talk to her she has a new reason to bite your face, which is kind of funny. Your new office is pretty impressive. I'm particularly impressed they managed to build it in such a short time because it took 8 months to build a Walgreens by my house.
But I digress. Anyway, you meet Roxie and Jenny, who will be working with you at HQ from now on. Roxie shows you your cool new stuff and you learn that you can recruit new agents. You now have a little more freedom. Check out HQ, there really is some very cool stuff. There are 5 floors: the hangar, the loft, the lobby, the patio and the basement. There's not much in any of them right now except the lobby, though.
First things first: hire some new detectives. Go to the phone and recruit Travis, the only one available. Talk to Jenny and she can give you your first dispatch mission. Send Travis on his merry way and Evelyn wanders in. Someone has broken into her apartment and she needs your help. Take the train back to Main Street and Meet Evelyn outside her apartment to the right of the salon. Leads: Talk to Evelyn - Meet Evelyn outside her apartment and talk to her.
Casing the scene - Investigate Evelyn's apartment. Haircut receipt - Talk to Evelyn about the salon receipt. Hidden evidence - After you examine the table in Evelyn's apartment, equip the magnifying glass and follow the footprints. Following the trail - Find and follow the footprints outside of Evelyn's window.
Other Evidence - Dumpster dive near the salon. Pizza coupon - Talk to Evelyn about the pizza coupon. Hungry perpetrator - After talking to Gino about the pizza coupon, examine the table near the door. Forest rendezvous - Talk to Derek in the forest be nice and get him to slip and tell you what he saw.
Talk to Poppy - Talk to Poppy about the rocks Derek gave her to hold. Dig it up - Dig the patches around the forest and find Evelyn's jewelry. Talk to Evelyn - Report your findings to Evelyn. Clues: The Journal: -Letter to Dr. Gray found in dumpster.
Items: Haircut receipt - Rummage through Evelyn's desk. Pizza coupon - Look under Evelyn's bed. Napkin note - Examine the table in Gino's restaurant.
Letter to Dr. Gray - Dumpster dive outside the salon. Evelyn's jewelry - Dig it up in the park forest. Reporting to Evelyn automatically triggers the next case.
Leads: Talk to Skip - Confront Skip in his office. Forest evidence - Search the trash can in the park forest and find the allergy inhaler. Flower Power - Ask Poppy if she has any dandelions and then get them from her flower cart.
Pollen attack - Talk to Skip about dandelions. Criminal timing - Check the clock in Evelyn's apartment. Pizza time - Ask Gino when Skip was there for dinner. Leftovers - Analyze the leftover pizza in Skip's office.
Clues: Yes: -Skip's inhaler is found at the park where the exchange went down. No: -none? Items: Allergy inhaler - Found in the forest park trash can.
Dandelions - Get from Poppy's cart. After Skip spills his guts about Morcucorp, Sam and Buddy decide it's time to fire up the jet and head to the mountains. After all, that was the only missing map from Gino's stash. Head back to HQ. By now Travis should have finished the first dispatch mission so you can also talk to Jenny and get your reward and set up the next missions.
From now on I won't be mentioning dispatch missions in the walkthrough as they are not essential to the story. They have their own section at the end. When you're ready, take the elevator to the third floor and walk outside. Walk all the way to the right and board the jet. When you get to the mountains you get a cut scene and some dialogue between Agents Rosalyn and Vic and BeeBee.
Preston is missing and BeeBee is very worried. Leads: Last known whereabouts - Find Preston's journal in the snow. The trampler - Equip the magnifying glass and find the Yeti prints. Follow the prints - Follow the Yeti prints back to the path. Following Yeti? Check ski lift - Examine the ski lift. Another way up - Talk to Rosalyn, who is blocking the gate. Unwarranted actions - Use the computer in the lodge. Finding satellite parts - Salvage 5 parts to supercharge the satellite dish.
Supercharge the satellite - Climb to the roof and repair the satellite dish. Back to the computer - Use the computer after you supercharge the satellites. Give warrant to Rosalyn - Talk to Rosalyn again. Through the gate - Unlock the gate. Sim versus summit - Hop up the ledges that take you to the next area of the summit. Ski lift repair - Repair the ski lift.
Going up - Ride the ski lift up the mountain. Rescue the wolf - Bash the trap Wolfah is stuck in. Finding the scent - Talk to Wolfah to learn he has lost the scent. Equip the magnifying glass and find the blue prints. Something in the snow - Examine the snow where the Yeti prints stop. Fur analysis - Analyze the fur in the snow. Buried bone - Give the bone to Wolfah. Picking up the scent again - Give the fur to Wolfah. Ladder steppin' with Wolf - Climb the ladder to the ledge where Wolfah is.
Climbing to the cave - Hop the ledges to the cave. Icicle roadblock - Bash the icicles with the crowbar. Enter the cave - Go inside the cave. Clues: In the cave: -Follow the footprints to the ski lift. Items: Preston's journal - Buried in the snow. Salvage parts to supercharge the satellites 5 required : -Cash register in the lodge.
A warrant - Obtained after the satellites are fixed and the computer is working again. Gate key - Rosalyn gives it to you after you show her the warrant. Yeti fur - Buried in the snow. Bone - Buried in the snow. After a long cut scene and a lot of dialogue, Sam convinces Paul to come to the lodge the next morning. But when everyone wakes up they find the lodge smashed and the only logical explanation is that a Yeti did it. This is confirmed when Preston shows up and says a Yeti attacked him.
So when Paul wanders down the mountain, it's not to an exactly warm welcome. He is blamed for the crimes and it is up to you to clear his good name. Leads: Interview Preston - Talk to Preston in the lodge. Preston's ripped shirt - Investigate Preston's luggage in the lodge near the piano.
Water bottle bigwig - Talk to BeeBee about Preston's water company. Search Preston's car - Search the blue car in the parking lot. Investigate the damage - Examine the hot tub and analyze the water, examine the broken snowboards, examine the snow and find the broken bat. Background Check - Ask Rosalyn about Paul. Then check the computer in the lodge for his records. Saboteur prints - Equip the magnifying glass near the broken snowboards.
Following the prints - Follow the light blue footprints to the cabin. Entering the cabin - Climb the roof and bash the ice off the chimney. Cabin capers - Use the crowbar on the trap door then traverse the abandoned mine, examining everything as you go. Two cabins, two yetis - Pick up the yeti costume in the second cabin.
Bat in the snow - Ask Nova in the lodge about the bat. Security camera review - Climb to the roof and hack the security camera. Talk to Rosalyn - Present your findings to Agent Rosalyn.
Make sure to go back to Paul's cave before you go and examine his recliner for the trophy. Clues: Paul: -His fur is found on the damaged hot tub. Preston: -Two sets of prints are found near the broken snowboards. Items: Broken bat handle -Buried in the snow.
Yeti costume - Found in the second cabin. After you report to Rosalyn that Paul is innocent, another long cut scene happens and it turns out that Paul knows Evelyn.
He worked with her father and helped to make the nightmare crown, which is the next target of your investigation. You are taken back to HQ where Agent Walker meets you.
He has upgrades for your tools. Your crowbar is now an f-space manipulator, which allows you to move objects using f-energy vents. Your wrench is now a techno-tool, which allows you to pick locks.
Walker suggests you practice with the f-space manipulator before going into the field with it. You can now decorate HQ. Go to the hanger as Walker suggests and you will notice what looks like blue-ish steam coming from the ground. This is an f-energy vent and you will find them everywhere now see controls for details on how to use them. Right now you can decorate HQ with any objects you may have found or earned.
You may want to start thinking about picking a theme for each floor and decorating and placing your detectives accordingly. When you're done with all of this, head back to the lobby and Jenny will have a message for you from Paul. He tells you to look for his old roommate Dr.
Head there now. You stumble onto an argument between Gabby and Barney that leads to your next investigation.
Leads: Scoping the scene - Examine the car with the missing engine in the back of the junkyard. Strange seedlings - Open the crate near Brandi and Esma and find the seeds. Morcu-alibi - Talk to Brandi and Esma. Checking thoroughly - Equip the magnifying glass near the car and follow the oily footprints. Whose footprints - Look in the doghouse and get Barney's sailing map. Check with Gabby - Talk to Gabby.
Map left behind - Talk to Barney Car remote in Gabby's cabinet - Check the green cabinet in the lean-to. Getting into Gabby's cabinet - Equip the techno-tool and pick the lock. Brute force - Close the hood of the car and then try to open it with the f-space manipulator. Witness to the strong man - Talk to Grit the dog. Oily analysis - Analyze the oil in the junkyard.
Robo trail - Equip the f-space manipulator near the crate in the middle of the junkyard. Move the tire so you can jump on top of the crate and pick the lock at the top.
Into the container - Equip the f-space manipulator and open the hatch. Tobor upgrade - Salvage parts for Tobor's repair. Robotonomy - Repair Tobor.
Ask the robot - Talk to Tobor. Report back to Gabby - Talk to Gabby. Clues: Barney Cull: -His map is found in the doghouse in the junkyard. Items: Barney's sailing map - Found in the doghouse in the junkyard. Salvage parts for Tobor's repair 10 required : -Old arcade machine near the car with the missing engine. F's lab. F's front door. Now that the case is resolved and Tobor has given you the password, head to the lab and meet Dr.
F and Alexa. Some dialogue passes in which Dr. You are now on a quest to find clues to what Morcubus is really up to. He also upgrades your magnifying glass to the detector. Well, if you're looking for suspicious activity, you've probably noticed Brandi and Esma near the junkyard.
Brandi now has an exclamation point, so you can talk to her and start the next case. Inventor Mentor - Talk to Dr. F in the lab. Mod the analyzer - Use the computer in Dr.
F's lab upstairs. Exit to the roof and the first tower is directly to the left. The next tower is near the train tracks side.
Following the wires - Go back to the third tower and equip your new detector formerly the magnifying glass and follow the lightning bolts on the wires. Further explanation - Talk to Dr. To great heights - Climb to the lab roof start on the right side of the door.
The missing invention - Talk to Dr. F after finding his device gone. In with a bad crowd - Talk to Makoto again. Circuit-boarding - Hack Makoto's memory. Evidence of a framing - Examine Brandi and Esma's truck, then equip the techno-tool and pick the lock. Sonic System - Talk to DJ candy about her sonic system. Caught red-handed - Talk to Brandi and Esma. Clues: Brandi and Esma: -Follow lightning bolts from the towers to the unknown device.
F's device. Items: none? After you deal with Brandi and Esma, go back to Club Candy. DJ Candy has an exclamation point so talk to her to start the next case. Leads: Scrub the club - Go to the roof and talk to Grit the dog. Getting his iron - Talk to Tobor, then equip the techno-tool and salvage parts from him. Shiny new toy - Talk to Grit with the robot parts. Good ear - Talk to Dr. Placing sensors - Place Alexa's sensors on the trash cans: -To the left of the lab front door outside.
Back to the lab again - Talk to Alexa. Finding a listener - Talk to Zack in Club Candy. A Helping Hand - Examine and repair the left speaker. Head for the lab - Talk to Zack again. Underground antics - Use the f-space manipulator on the manhole near the bulldozer and junkyard.
Sewer Spelunker - Follow the sewer maze all the way down and to the right and listen at the wall. Find another entrance - Climb out of the sewer use the f-energy vents to move the oil drums when needed and talk to Esma, who is blocking the manhole in Club Candy. Move along - Talk to Sapphire.
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